

Learn to survive and ultimately thrive, one cycle at a time.

Make or break alliances, uncover truths and escape those that hunt you. Search the markets for rare components or grab some street food. Every cycle you get up and choose what to do with your time. Now it is held together by anarchic alliances, ramshackle factions and a shared desire to be free from the gravity of corporate control. Run down, chaotic, unruly, and alive-it was founded by idealists in the shadow of a corporate collapse. LIFE ON ERLIN'S EYE An abandoned station on the edge of a system in crisis. Inspired by the flexibility and freedom of Tabletop RPGs, explore the station, choose your friends, escape your past and change your future. LIFE ON ERLIN'S EYE An abandoned station Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society. Summary: Live the life of an escaped worker, washed-up on a lawless station at the edge of an interstellar society.I even moved out of the shipping container I slept in. I made money playing a game called tavla at the Tambour Tearoom-like so many RPGs, gambling is the best way to get rich-and got my mushroom farm set up nicely. Eventually, a reckoning will come.Īs Citizen Sleeper goes on you get better at exploiting its systems, and find solutions to these problems.

The corporation or their freelancers will track you down eventually, and every hack you perform gives the bestial AI who patrols the station's cyberspace another whiff of your scent. More pressure is provided by the hunters. The stabilizer you need to refill your condition is expensive, and hard to source. Like a mobile phone or a lightbulb, you're not made to last. As it ticks down you get less dice to spend. Thanks to the corporation who planned your obsolescence, you've got a condition stat in constant decay. The UI tells you how many cycles before the next chapter begins, so while waiting you go back to work at the bar or the farm stacks, explore the Rotunda or the Hub, and try not to fall apart.
